![]() ![]() This all works because it feels so good to play, which may be surprising if you've only looked at screenshots. I'm bored by loot games that give me a sword with slightly better stats, but I love how Risk of Rain condenses an entire power curve down into an hour, and instead of getting better equipment, I'm stacking ukuleles that make all my attacks radiate electricity to nearby enemies, or feathers that let me jump five times without touching the ground. ![]() This game revels in damage numbers, not because you need to pay attention to them, but because it knows that the fun of power creep is seeing three hundred unreadable numbers layered on top of one another, habanero red crits peeking out. The difficulty level ticks up and up the longer you play until it reaches the infinitely scaling challenge of HAHAHAHA, eventually spawning piles of boss enemies with six-figure health pools on top of you the second you load into a new stage. Risk of Rain 2 isn't worried about giving you absurd abilities because it knows that it'll out-power creep you, eventually. It didn't really matter-I could've just put down a new turret-but I love that the game plays fair with its items, and allows for those sorts of discoveries. I watched one of my turrets get destroyed by a boss, only to magically reappear three seconds later. The last time I played as Engineer, I picked up a rare item that would revive me if I died, though it would only work once. The turrets share your buffs, gaining other benefits like attack speed and crit chance. ![]()
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